Project management software for architectural lighting specifiers. Extracts data from manufacturer cutsheets into a reusable library, builds and exports luminaire schedules, reviews submittals against the basis of design, tracks project budgets, and tracks rep agency linecards across territories.
3ds Max sub-application that auto-converts materials from any proprietary render engine to Iray/MDL materials via GUI with overrides, & customization. Saves my team 1000+ hours/year. Ongoing upgrades and maintenance.
Prototype of a web-based lighting design platform. Built with a headless Cycles render engine mated to Three.js web viewer. Validated against CIE 171:2006.
Modular web tools for various aspects of the lighting design workflow. Early prototypes of many things I'm still working on.
PRESENTATIONS & TALKS
What Can Lighting Designers Learn from Hollywood?March 2022
IALD Enlighten Americas Conference 2022, NYCThis presentation included a review of the innovations in the Hollywood special effects industry and video game graphics industries and covered case studies of adopting similar innovations for the AEC/Lighting Design industry. PBR, GPU-accelerated graphics, etc. CEU and AIA-accredited.
Improving Design with PBR Workflow2020-2023
IES Local Chapters, Omaha, NE / Kansas City, MO / Des Moines, IAPresented multiple variations of the same presentation to several IES chapters. CEU and AIA-accredited.
Improving Design with a PBR Workflow2020
IALD Enlighten Americas 2020, San Diego (Virtual) Case studies for using PBR-techniques in lighting design and analysis workflows. CEU and AIA-accredited.
https://www.youtube.com/watch?v=ryzLrOGXGNA
EDUCATION
Master of Science in Architectural Engineering2018 - 2019
University of Nebraska, Lincoln + Omaha, NE
Bachelor of Science in Architectural Engineering2014 - 2018
University of Nebraska, Lincoln + Omaha, NE
SKILLS & TOOLS
AI-Assisted Python / JavaScript / TypeScript / C++